American Sk8land was, admittedly, a quickly mastered Tony … In both cases, the game runs way too fast and the controls aren't tight enough to properly control your skater at this high rate of speed. If you key in a button sequence in the air or near an edge, your onscreen persona will kick, grab, grind, or handplant just as you've indicated. Whatever you say about the previous game, Downhill Jam, it did at least offer a solid multiplayer mode with a good selection of match types suitable for as many as four players in both local and online connections. I continue my look at the Tony Hawk's franchise with Tony Hawk's Proving Ground. Presumably due to technical limitations, the "one large world" concept of the other versions isn't present on the Wii and PS2. Now that the main games in the series have moved on to a larger and somewhat more realistic style of level design, it's hard to go back and break it down into chunks again for these lesser versions. By … Sure, you’re not getting the Rigger Editor or Video Editor, but you do get to skate around in three cities with fundamentally fun gameplay. The game is a port of the next-generation versions and includes many of the same environments, goals, characters, etc. You can build your own custom skater and skate park in the story mode, as well as tackle challenges for up to seven skate parks in the classic mode. Cheats. Log In to add custom notes to this or any other game. Tony Hawk's Proving Ground features deeper customization than ever before, including a Video Editor with full-featured editing tools and visual effects for creating epic skate videos, and a fully customizable online Skate Lounge where players can skate with friends in the ultimate pad. You can link up with players locally or through Wi-Fi and compete in any of 10 different competitions. That's not a negative because the polygon-rendered characters still look decent and the 3D environments still pack plenty of detail. To that end, the lesson tutorials and the challenges the pro skaters give you in the story mode will gradually lead you through the basics to the finer points of spooling out massive combos. Just about the only new option is the ability to save a run from each park as a "video" clip that you can watch later. Tony Hawk's Proving Ground – Review Wii . A great game, but could be better. Tony Hawk's Proving Ground for the Wii is a good game with classic gameplay and creative controls. Tony Hawk's Proving Ground review Tony Hawk's: Proving Ground The good: New "Nail the Trick" features Better looking graphics Beginning to become … Tony Hawk: Proving Ground is an experience that is easily forgettable on the Wii due to a unfathomable slaughtering of the controls and a poorly constructed port that looks like an early Gamecube game. Furthermore, if you play against people on your friend code list, you can voice chat during the match. About the only concession made for the Wii version is that the screen makes note of every time you move the Remote or Nunchuk, so you can at least see what it's detecting and adjust if that isn't what you're trying to do. As always, if you simply want to pick a pro skater and forgo the story, Tony Hawk's Proving Ground offers the standard timed classic mode that has been with the series since its inception. It isn't very realistic, but it sure is entertaining. But you don't need to compare this to the other versions of the game to see its shortcomings. All of this same stuff is present in the 360/PS3 release. But it never feels quite right when you're aggro kicking for more speed by continually lifting the Remote, or when shoving both halves of the controller forward to perform an attack. You can look at stats, join a clan, and participate in tournaments. In addition to using the buttons to perform various tricks, you can tap spots on the touch screen when your style meter is full to execute special tricks, activate a slow-motion effect, or bail out into a temper tantrum minigame. For example, if you're told to follow the camera crew around, you'll get more money for performing 15 tricks on cue than you will for 10. There are also unique types, such as horse and red light/green light. They don't have the cartoonlike cel-shaded outlines anymore. Goals include scoring milestones, as well as gap and transfer challenges. The Tony Hawk series has seen better days on all platforms, but the PS2 and Wii releases are especially shabby this year. Tony Hawk invented a new sub-genre within the sports category of videogames. The story mode in Proving Ground is set up similarly to the story mode in previous games, in that you roam around looking for pro skateboarders and then try to complete the tasks they ask of you. Reviews, previews, screenshots, movies, trailers, and downloads for Tony Hawk's Proving Ground for the PlayStation 3 (PS3). The behind-the-back viewpoint and smooth frame rate haven't changed either. on October 23, 2007 at 6:07PM PDT. It merely takes time for every button's purpose to become ingrained. Wall slides, wallplants, and spine transfers also let you change course without breaking your trick chain. Read honest and unbiased product reviews from our users. The controls are applied to a stripped-down take on a typical Tony Hawk adventure. © 2021 GAMESPOT, A RED VENTURES COMPANY. [image1]Making you start over is the hallmark of the Tony Hawk franchise, and Tony Hawk’s Proving Ground for the Nintendo DS doesn’t change that. Red light/green light is a goofy contest in which points are gained by performing tricks when the light is green and lost by performing them when the light is red. Some chunks don't have anything interesting to skate on, and it's a pain to move around the city and go back to accomplish different goals, especially when those goals aren't very good to begin with. These clips also play randomly when you leave the game sitting idle at the menu screen. The game is a port of the next-generation versions and includes many of the same environments, goals, characters, etc. ALL RIGHTS RESERVED. My PSN name is USNavyBrother. A neat part of this game's story mode is that you actually get to outfit one of the parks with ramps, rails, and other structures of your choice. Taken side by side, the Wii version looks a bit cleaner around the edges. You have to stop, hit a menu, and load up another section of the world to take on different goals. Tony Hawk's Proving Ground Review. You'll hear tracks from Foo Fighters, Nirvana, and Smashing Pumpkins, among others. Also, it's weird that there are "levels" to begin with. Tony Hawk's Proving Ground is a disappointing entry in the series, especially when compared to such an innovative title as EA's skate. Without a doubt, the best thing Proving Ground offers over Downhill Jam in terms of online functionality is integration with the game's official Web site. All told, Tony Hawk's Proving Ground is a "classically" styled Tony Hawk game that, for better or worse, doesn't really bring anything new to the Tony Hawk experience. If you've been keeping up with the Tony Hawk series on the DS, you'll recall that the previous game, Downhill Jam, shifted the focus from linking sick tricks together in free-roam skate parks to doing so in claustrophobic downhill courses. The Wii controls weren't really designed to handle a game like this, especially one with so many different little techniques. this is a review for Tony Hawks Proving Ground for the PS3 and Xbox 360. For the most part, Proving Ground looks and sounds just like Tony Hawk's American Sk8land did two years earlier. Another sweet aspect is how the game makes the distinction between hardcore and career-style pro skaters. The levels feel sort of barren and lacking in features, and the cutscenes that introduce the goals are all video that was taken from the real-time cutscenes found in the other versions of the game. By setting out to complete tasks doled out by skaters from a specific discipline, your own custom character will learn moves unique to that discipline. They also include collecting things like video tapes and the letters that spell "S-K-A-T-E." It isn't possible to accomplish all of the goals in a single run, which means there's some incentive to replay each park multiple times to complete the overall checklist. The graphics are amazing for a PS2 game, and it's not choppy at all. The sound effects, like the animations, are largely recycled. Matches played online over Wi-Fi are a little jittery but totally playable. When you're falling back to solid ground, you can initiate a transitional move, such as a footplant, revert, or manual, to keep the combo multiplier growing while you speed toward the next ramp or rail. You'll also encounter street challenges, which set you up to grind specific lines, manual past set markers, and so on. Then there's the PlayStation 2 and Wii versions, which aren't nearly as fresh as the 360/PS3 take on the game…which wasn't especially fresh to begin with. They've all been squeezed onto the Wii Remote and Nunchuk, but they neither feel intuitive nor take advantage of the Wii's unique strengths. For Tony Hawk's Proving Ground on the PlayStation 2, GameFAQs has 4 reviews. The visuals get the point across and look all right compared to other recent PS2 and Wii games. That means you're left with a third-rate Tony Hawk game that uses some of the elements from the main versions. You'll see better renditions of skaters, such as Tony Hawk and Bob Burnquist in your lifetime, but these are fine. Tony Hawk's Proving Ground lets your create your own skater, and manage their character, story and style from start to finish. The catch is that there just isn't as much of it on the Wii and PlayStation 2, and the levels feel a little empty as a result. The Tony Hawk series has been the only skater series for quite some time. Tony Hawk's Proving Ground Review More variety, more customization, and better multiplayer make this the best portable Tony Hawk game yet. Find helpful customer reviews and review ratings for Tony Hawk's Proving Ground - Nintendo Wii at Amazon.com. As you'd expect, the slow-motion effect gives you more hang time, which in turn means you have more time to link kicks and grabs together. Tony Hawk's Proving Ground released for the majority of platforms in an attempt to reestablish itself as the undisputed king of extreme sports. DS PlayStation 2 PlayStation 3 Xbox 360. On Metacritic, both the Xbox 360 and PlayStation 3 versions had an average score of 72, the PlayStation 2 version had an average score of 65, and the Wii version had an average score of 57. Now, they look crisp and realistic--or as realistic as the limited polygon output of the DS allows. … These tasks vary in difficulty and provide different levels of cash reward for how well you complete them. The end result is a skittish-looking game that feels kind of bad. on October 24, 2007 at 6:17PM PDT. In short, you have some control over how your park and skater develop. PS5 Restock Updates: Check Latest Stock, Updates, And More, Xbox Series X Restock Updates: Check Inventory At GameStop, Amazon, Best Buy, Microsoft, And More, By For Tony Hawk's Proving Ground on the Wii, a reader review titled "Another Activision game bites the dust". Notify me about new: Guides. PS5 Restock Updates: Check Latest Stock, Updates, And More, Xbox Series X Restock Updates: Check Inventory At GameStop, Amazon, Best Buy, Microsoft, And More, By Unfortunately, most of the animation appears to be recycled from previous games and doesn't look so hot. Getting the hang of the controls does take a while mainly because there are dozens upon dozens of skater moves and tricks to learn. However, it's all awfully straightforward, and none of the goals are especially interesting or memorable. Those developers are Page 44 Studios, who have turned out a version of Tony Hawk's Proving Ground for the PlayStation 2 and the Wii. Some of them don't match up so well, so you'll occasionally hear the sound of your board grinding on a metal rail, but you're pretty clearly grinding on concrete. Tony Hawk's Proving Ground is so fun and well-made. Proving Ground is a cloudy, early Winter's day, with the worst of Autumn's drizzle over, but before it's become snugglingly cold. 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